Ice cubes, baby!
Are you planning an expedition to the Ice Wind Valle? Prepare for a cold reception by arming yourself with cubes that bring warmth. These cubes are well balanced, easy to read and shimmer in the blue light of the magical Aurora of Frostmaid.
In addition to a full set of eleven cubes, a card, a cube box and creature cards can help you survive the wrath of winter.
Record your course
It's easy to lose yourself in the endless white of a snowy wilderness - and easy to get lost in the angled streets of an unknown city. On every trip, a map is just as important as a rope. This double sided fold-out card contains many details but is spoiler free for players. A helpful map of ten cities on one side and a full map of the Ice Wind Valley on the other side guide you through an ice-cold adventure.
Distinguish friend and enemy
Does not work unknowfully. These twenty double-sided cards will inform you about some of the creatures and characters you might encounter in Eiswind Valley. Beautiful illustrations will inspire your imagination, and the descriptions include important details that may save you life. Learn more about the legendary Drizzt Do'Urdon, recognise a snowy owl bear when he is in front of you, and familiarise yourself with the culture of ten cities before you get on your way.
Imaginative yet practical
Protect your cubes in a cube box that is both beautiful and functional. Decorated with snowflakes, this box provides a great way to store your cubes and can also be used as two dice bowls in which you can dice with them. The soft felt lining cushions the sounds of your throws and helps prevent the cubes from jumping out and chaos on your table.
Play Dungeons & Dragons
Adventurers come in all sizes and shapes. Find one that is fun for you.
An elf cleric who has been distributed from society for violation of tradition. A dwarf paladine that longs for a smelly past. The player manual provides the skeleton for your characters. Design them as you like.
Join the group
D&D brings people together and forge new friendships. Silly moments arise from jokes; moving battles leave valuable memories – whether in the heat of battle, entangled in social intrigues or solving clever puzzles, your group is always behind you.
Choose your own path
Twilight breaks in the forest. Behind masses of ivy you will see the crumbling stones of a castle ruin. What do you do?
In D&D, the possibilities are endless. The game leader, as the narrator of the adventure, can react and improvise at any time to the actions of his players, leaving open as it continues. Do you dare to continue the journey?
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