Product ID: 15526

Dungeons & Dragons Rules Expansion Gift Set

Wizards of the Coast DND
Dungeons & Dragons Rules Expansion Gift Set

Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set Dungeons & Dragons Rules Expansion Gift Set

Expanded Rules. Expanded Foes. Expanded Adventure!

Customize your character. Learn new spells. Create a rich world full of curious creatures, then fill it with puzzles and creative traps.

With pages full of subclasses, monsters, spells, magic items, and more—the Dungeons & Dragons Rules Expansion Gift Set opens up a multiverse of options and content for both players and Dungeon Masters.

Perfectly complementing the core rulebooks, get three of D&D’s major rules expansion books, including updated versions of the best-selling Xanathar’s Guide to Everything and Tasha’s Cauldron of Everything, plus the debut of Monsters of the Multiverse, all in one place!

The included Dungeon Master’s Screen and all three book covers are embellished with gorgeous foil, found only in this special gift edition—the perfect treasure for any D&D fan.

Monsters of the Multiverse

Face the Denizens of the Cosmos

The ultimate Monster Manual companion, this book compiles and updates monsters and playable races from Mordenkainen’s Tome of FoesVolo’s Guide to Monsters, and more.

Sparkling with the musings of the wizard Mordenkainen, in its pages you’ll find creatures and non-player characters that hail from every corner of the multiverse—whether they be friend or foe.

An Expanded Bestiary. Compiles and updates over 250 monsters and NPCs that originally appeared in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes, each represented by a newly-designed stat block and story text.

Updated Monster Stat Blocks. Creature stat blocks have been reorganized to be easier for Dungeon Masters to use, and some creatures have been updated—doing more damage and having greater resilience.

Additional Lore & Art. Book contains colorful art of monsters that were previously unillustrated, and expands upon monster lore—with details that add depth to your creatures, no matter where you choose to unleash them.

Over 30 Playable Races. Presents over 30 race options for player characters that don’t appear in the Player’s Handbook—all updated and gathered together in one place for the first time.

Tasha’s Cauldron of Everything

What Wonderful Witchery is This?

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer.

Tasha has never been shy about sharing her keen insights, and this book is sprinkled with the archmage’s musings on everything from her wizardly rivals to the nature of the multiverse.

The Artificer Class + More Subclasses. Includes more subclasses for every class in the Player's Handbook. You'll also find the artificer class—a master of magical invention—with one added artificer subclass: the Armorer.

More Character Options & Customization. Create custom character origins and racial traits using straightforward rules, and choose from more fighting styles, feats, expanded class spells lists, class feature choices, and more.

Magic Tattoos, Spells & Artifacts. Learn about magic tattoos that imbue their bearers with wondrous abilities, and discover more spells, artifacts, and magic items for your campaign. Introduces Group Patrons. Unite your party with a collective purpose—whether you’re part of a criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments DM Tools & Rules Options. Try out rules for sidekicks, supernatural environments, natural hazards, parleying with monsters, and gain guidance on running a session zero. Puzzles. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

Xanathar’s Guide to Everything

Beauty and Guile are in the Eyes of the Beholder

The beholder Xanathar, Waterdeep’s most infamous crime lord, is known to hoard information on friend and foe alike. He catalogs lore about adventurers and ponders methods to thwart them. His twisted mind imagines that he can eventually record everything.

Amidst all this material, the Xanathar also offers bizarre observations about whatever his eyestalks happen to glimpse. Pray they don’t come to rest on you!

Over 25 Added Subclasses. Introduces over twenty-five subclasses, including the Cavalier for the fighter, the Circle of Dreams for the druid, and the Horizon Walker for the ranger.

Racial Feats. Contains a collection of racial feats for players who want to further explore their character’s background—whether it’s Bountiful Luck for halflings or Infernal Constitution for a tiefling.

More Spells. Adds spells for both characters and monsters, including toll the deadcharm monsterstorm sphere, and many more.

DM Tools & Rules Options. Includes a variety of tools providing Dungeon Masters with fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions.

Random Encounter Tables. Includes random encounter tables for characters of all levels in every environment category, from the arctic to the Underdark.

Playing Dungeons & Dragons

Become an Adventurer

Adventurers come in all shapes and sizes. Find one that’s fun for you.

An elvish cleric, driven from society for trespassing on tradition. A dwarven paladin, atoning for an ignominious past. The Player’s Handbook provides the skeleton for your characters. Flesh them out however you choose.

Join the Party

D&D brings people together and forges new friendships. Silly moments spawn inside jokes; moving battles leave treasured memories—whether in the heat of battle, embroiled in social intrigue, or solving clever puzzles, your party has your back.

Choose Your Own Path

The woods are growing dark. Behind a mass of ivy, you see the stones of a crumbling castle. What do you do?

In D&D, your options are limitless. Because the Dungeon Master, as narrator of your tale, can improvise in reaction to any choice you make, what happens next is entirely flexible. Do you dare go on?

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